How I Learned to Stop Breathing and Start Sinning
How I Learned to Stop Breathing and Start Sinning
Due to an unfortunate aerial vehicular collision you find yourself thrown into the most egregious of scenarios. You are in limbo and must tickle every one of your most evil fancies to dive into the depths of hell. Many challenges await you traveler, remember that you must follow the map in the hopes of achieving evil so great that you will be thrown down to the next level.
The Gelato Labs “G-Team” for LD48:
Programming: Kyle Farwell (kfarwell)
Art: Fooglemx, Matthew Petry (fireTwoOneNine)
Music: Alice Dalton (Aliciana)
SFX: Matthew Petry (fireTwoOneNine)
Writing: Ryan Refcio, Phil St. Antoine (Squid), Kyle Farwell (kfarwell), Jared Kelly
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Gelato Labs |
Genre | Visual Novel |
Tags | Ludum Dare 48 |
Links | Ludum Dare |
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Microsoft Windows
External
Apple macOS
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Linux
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Source Code
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